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Font Editing And Design Tools In Multimedia Slideshare

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  1. 1. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 2: Text
  2. 2. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Overview •  Importance of text in a multimedia presentation •  Understanding fonts and typefaces •  Using text elements in a multimedia presentation •  Computers and text •  Font editing and design tools •  Multimedia and hypertext
  3. 3. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Importance of Text in a Multimedia Presentation •  Words and symbols in any form, spoken or written, are the most common means of communication. •  Text is a vital element of multimedia menus, navigation systems, and content.
  4. 4. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Importance of Text in a Multimedia Presentation (continued) •  The power of meaning –  Multimedia developers must use words carefully and accurately.
  5. 5. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Factors affecting legibility of text: –  Size –  Background and foreground colors –  Style –  Leading Importance of Text in a Multimedia Presentation (continued)
  6. 6. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Understanding Fonts and Typefaces •  A typeface is a family of graphic characters, often with many type sizes and styles. •  A font is a collection of characters of a single size and style belonging to a particular typeface family.
  7. 7. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Understanding Fonts and Typefaces (continued) •  The study of fonts and typefaces includes the following: –  Font styles –  Font sizes –  Cases –  Serif versus sans serif
  8. 8. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Font styles include: –  Boldface –  Italic –  Underlining –  Outlining Understanding Fonts and Typefaces (continued)
  9. 9. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Font sizes –  Font size is measured in points. –  Character metrics are the general measurements applied to individual characters. –  Kerning is the spacing between character pairs. –  Leading is the space between lines. Understanding Fonts and Typefaces (continued)
  10. 10. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Cases –  A capitalized letter is referred to as uppercase, while a small letter is referred to as lowercase. –  Placing an uppercase letter in the middle of a word is referred to as an intercap. Understanding Fonts and Typefaces (continued)
  11. 11. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Serif versus sans serif –  A serif is the little decoration at the end of a letter stroke. –  Serif fonts are used for body text. –  Sans serif fonts do not have a serif at the end of a letter stroke. –  These fonts are used for headlines and bold statements. Understanding Fonts and Typefaces (continued)
  12. 12. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Using Text Elements in a Multimedia Presentation •  The text elements used in multimedia are: –  Menus for navigation –  Interactive buttons –  Fields for reading –  HTML documents –  Symbols and icons
  13. 13. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Choosing text fonts –  Consider legibility and readability. –  Avoid too many faces. –  Use color purposefully. Using Text Elements in a Multimedia Presentation (continued)
  14. 14. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Choosing text fonts –  Use anti-aliased text. –  Use drop caps and initial caps for accent. –  Minimize centered text. –  Use white space. –  Use animated text to grab attention. Using Text Elements in a Multimedia Presentation (continued)
  15. 15. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Symbols and icons –  Symbols are concentrated text in the form of stand-alone graphic constructs. –  They are used to convey meaningful messages. Using Text Elements in a Multimedia Presentation (continued)
  16. 16. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Symbols and icons –  Symbols used to convey human emotions are called emoticons. –  Icons are symbolic representations of objects and processes. Using Text Elements in a Multimedia Presentation (continued)
  17. 17. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Menus for navigation –  A user navigates through content using a menu. –  A simple menu consists of a text list of topics. Using Text Elements in a Multimedia Presentation (continued)
  18. 18. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Interactive buttons –  A button is a clickable object that executes a command when activated. –  Users can create their own buttons from bitmaps and graphics. –  The design and labeling of the buttons should be treated as an industrial art project. Using Text Elements in a Multimedia Presentation (continued)
  19. 19. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Fields for reading –  Reading a hard copy is easier and faster than reading from the computer screen. –  A document can be printed in one of two orientations: portrait or landscape. Using Text Elements in a Multimedia Presentation (continued)
  20. 20. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Fields for reading (continued) –  The taller-than-wide orientation used for printing documents is called portrait. –  The wider-than-tall orientation that is normal to monitors is called landscape. Using Text Elements in a Multimedia Presentation (continued)
  21. 21. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  HTML documents –  HTML stands for Hypertext Markup Language. –  HTML documents are marked using tags. Using Text Elements in a Multimedia Presentation (continued)
  22. 22. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  HTML documents (continued) –  An advanced form of HTML is DHTML. –  DHTML stands for Dynamic Hypertext Markup Language. –  DHTML uses Cascading Style Sheets (CSS). Using Text Elements in a Multimedia Presentation (continued)
  23. 23. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Some of the commonly used tags are: –  The <B> tag for making text boldfaced –  The <OL> tag for creating an ordered list –  The <IMG> tag for inserting images Using Text Elements in a Multimedia Presentation (continued)
  24. 24. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Computers and Text •  The font wars •  Character sets
  25. 25. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Computers and Text (continued) •  The font wars –  PostScript –  TrueType –  OpenType PostScript, TrueType, and OpenType outline fonts allow text to be drawn at any size without jaggies. Anti-aliasing text and graphics creates "smooth" boundaries between colors.
  26. 26. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  PostScript –  PostScript is a method of describing an image in terms of mathematical constructs. –  PostScript characters are scalable and can be drawn much faster. –  The two types of PostScript fonts are Type 3 and Type 1. Computers and Text (continued)
  27. 27. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  TrueType –  Apple and Microsoft developed the TrueType methodology. –  TrueType is a system of scalable outline fonts and can draw characters at low resolution. Computers and Text (continued)
  28. 28. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  OpenType –  Adobe and Microsoft developed OpenType, now the international standard. –  It incorporates the best features of PostScript and TrueType. Computers and Text (continued)
  29. 29. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Character sets –  The American Standard Code for Information Interchange (ASCII) is a 7-bit coding system. –  The extended character set is commonly filled with ANSI standard characters. –  The ISO-Latin-1 character set is used while programming the text of HTML pages. Computers and Text (continued)
  30. 30. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Character sets (continued) –  Unicode is a 16-bit architecture for multilingual text and character encoding. –  The shared symbols of each character set are unified into collections of symbols called scripts. Computers and Text (continued)
  31. 31. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Mapping across platforms –  Fonts and characters are not cross-platform compatible. –  They must be mapped to the other machine using font substitution. Computers and Text (continued)
  32. 32. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Font Editing and Design Tools •  FontLab, Ltd. •  Creating attractive texts
  33. 33. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Font Editing and Design Tools (continued) •  Fontographer –  Fontographer is a specialized graphics editor. –  It is compatible with both Macintosh and Windows platforms. –  It can be used to develop PostScript, TrueType, and OpenType fonts. –  It can also modify existing typefaces and incorporate PostScript artwork.
  34. 34. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Multimedia and Hypertext •  Multimedia •  Hypertext systems •  Using hypertext systems •  Searching for words •  Hypermedia structures •  Hypertext tools
  35. 35. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Multimedia and Hypertext (continued) •  Multimedia –  Multimedia is defined as the combination of text, graphics, and audio elements into a single presentation. –  When the user assumes control over the presentation, it is called interactive multimedia. –  Interactive multimedia becomes hypermedia when a structure of linked elements is provided to the user for navigation and interaction.
  36. 36. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Hypertext systems –  Hypertext is defined as the organized cross-linking of words, images, and other Web elements. –  A system in which words are keyed or indexed to other words is referred to as a hypertext system. –  A hypertext system enables the user to navigate through text in a non-linear way. Multimedia and Hypertext (continued)
  37. 37. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Using hypertext systems –  Information management and hypertext programs present electronic text, images, and other elements in a database fashion. –  Software robots visit web pages and index entire web sites. Multimedia and Hypertext (continued)
  38. 38. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Using hypertext systems (continued) –  Hypertext databases make use of proprietary indexing systems. –  Server-based hypertext and database engines are widely available. Multimedia and Hypertext (continued)
  39. 39. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Typical methods for word searching in hypermedia systems are: –  Categorical search –  Word relationship –  Adjacency –  Alternates –  Association Multimedia and Hypertext (continued)
  40. 40. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Typical methods for word searching in hypermedia systems are (continued): –  Negation –  Truncation –  Intermediate words –  Frequency Multimedia and Hypertext (continued)
  41. 41. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Hypermedia structures –  Links –  Nodes –  Anchors –  Navigating hypermedia structures Multimedia and Hypertext (continued)
  42. 42. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Links –  Links are connections between conceptual elements. –  Links are the navigation pathways and menus. Multimedia and Hypertext (continued)
  43. 43. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Nodes –  Nodes are accessible topics, documents, messages, and content elements. –  Nodes and links form the backbone of a knowledge access system. Multimedia and Hypertext (continued)
  44. 44. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Anchors –  An anchor is defined as the reference from one document to another document, image, sound, or file on the Web. –  The source node linked to the anchor is referred to as a link anchor. –  The destination node linked to the anchor is referred to as a link end. Multimedia and Hypertext (continued)
  45. 45. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Navigating hypermedia structures –  The simplest way to navigate hypermedia structures is via buttons. –  Location markers must be provided to make navigation user-friendly. Multimedia and Hypertext (continued)
  46. 46. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Two functions common to most hypermedia text management systems are building (authoring) and reading. Multimedia and Hypertext (continued)
  47. 47. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  The functions of a builder are: –  Creating links –  Identifying nodes –  Generating an index of words Multimedia and Hypertext (continued)
  48. 48. © 2011 The McGraw-Hill Companies, Inc. All rights reserved •  Hypertext systems are used for: –  Electronic publishing and reference works –  Technical documentation –  Educational courseware –  Interactive kiosks –  Electronic catalogs Multimedia and Hypertext (continued)
  49. 49. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary •  Text is one of the most important elements of multimedia. •  The standard document format used for web pages is called HTML. •  Dynamic HTML uses Cascading Style Sheets (CSS) for greater control over design.
  50. 50. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary (continued) •  Multimedia is the combination of text graphics, and audio elements into a single presentation. •  A hypertext system enables the user to navigate through text in a non-linear way.

Font Editing And Design Tools In Multimedia Slideshare

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